Post by Vangelis on May 27, 2005 14:59:46 GMT -5
As a roleplaying guild, it occurred to me that we don't have much (any?) advice in our halls regarding the roleplaying side of the game. Obviously you can improve your playing skills as you gain experience with a character class, or if you get good tips from more experienced players. What is less obvious is that roleplaying can also benefit from tips and experience.
So, here are a few roleplaying tips from a novice WoW-er but a veteran roleplayer.
1. Roleplaying is more like a "theatre sport" than like a "play".
In a play, actors present a story while the audience watches. Theatre sports are different: they are games in which there are only actors and no spectators. In other words, everybody participates in building the story or situation, and the fun is in the twists and turns of the situation as everyone contributes.
Another analogy might be hacky-sack, in which everybody does a move or two and then makes a pass to another player. The point of course is that nobody wants to play with a person who never passes the sack.
I would submit that the art of "making a good pass" is what distinguishes the great roleplayers from the merely good ones. One of the most fun elements of the saga entitled "A Matter of Honour" is the character of Likimeya: he was briefly introduced, fleshed out by another writer, and passed around amongst almost everybody until finally he was ultimately sheeped (by Anchar) and bonked on the head (by Gorgo). It was great roleplaying, and the passes were perfect.
"Blocking" is the opposite: in which a storyline or character is introduced, and is prematurely terminated by the actions/writing of another player. If, after Likimeya's name was mentioned, the next writer began with "... but who Likimeya was we will never know, because just then my personal arch-enemy showed up and attacked the party", that would be blocking, and would spoil the fun for everybody else.
2. Everyone is their own main character.
You are the main character in your own storyline, but remember that every other player-character is the main character in THEIR storyline. Good roleplaying does not force them into your story, but rather meshes the two (or more) storylines together so that everybody's plot moves forward. It also respects the other players' wishes about their character and their play experience. Two points flow from this.
First, make sure you have checked it out with the other players you want to involve in your storyline. There is nothing more frustrating than having a plan for your gaming evening (or forum story) and then feeling forced into someone else's plan.
Second, you must be very respectful with other player's characters in your writing (particularly in forum-based RP). Ideally you would never write about what another player's character thinks or does, but when that's impossible (which is often), you need to write about them as neutrally as possible, or (as a last resort!) be very, very sure about their character.
For example, I was involved in a nice little mini-RP event when I set out to earn my warrior's sword, which required a battle with a nasty level-42 elite. Tantor knew the test was coming up for me, and sent me a message that he'd like to be there for the event, so on that day I invited Andenia and Danano to come (who are Tantor's main contacts in our guild) and arranged a time for everyone to be present. We gathered, had a little roleplay about Tantor's tortured love for Andenia, had a great battle in which Andenia unfortunately died (amid wails of grief from Tantor and guilty solicitude from Vangelis), and then went our separate ways. Thus the Andenia-Tantor-Windfoot story included another encounter, and my own story of growing respect for at least one member of the Horde was advanced as well. Plus, of course, the time was checked out and agreed-upon by everyone involved.
... and that's enough for now. Thanks for reading - comments, additions, or criticisms are always welcome.
So, here are a few roleplaying tips from a novice WoW-er but a veteran roleplayer.
1. Roleplaying is more like a "theatre sport" than like a "play".
In a play, actors present a story while the audience watches. Theatre sports are different: they are games in which there are only actors and no spectators. In other words, everybody participates in building the story or situation, and the fun is in the twists and turns of the situation as everyone contributes.
Another analogy might be hacky-sack, in which everybody does a move or two and then makes a pass to another player. The point of course is that nobody wants to play with a person who never passes the sack.
I would submit that the art of "making a good pass" is what distinguishes the great roleplayers from the merely good ones. One of the most fun elements of the saga entitled "A Matter of Honour" is the character of Likimeya: he was briefly introduced, fleshed out by another writer, and passed around amongst almost everybody until finally he was ultimately sheeped (by Anchar) and bonked on the head (by Gorgo). It was great roleplaying, and the passes were perfect.
"Blocking" is the opposite: in which a storyline or character is introduced, and is prematurely terminated by the actions/writing of another player. If, after Likimeya's name was mentioned, the next writer began with "... but who Likimeya was we will never know, because just then my personal arch-enemy showed up and attacked the party", that would be blocking, and would spoil the fun for everybody else.
2. Everyone is their own main character.
You are the main character in your own storyline, but remember that every other player-character is the main character in THEIR storyline. Good roleplaying does not force them into your story, but rather meshes the two (or more) storylines together so that everybody's plot moves forward. It also respects the other players' wishes about their character and their play experience. Two points flow from this.
First, make sure you have checked it out with the other players you want to involve in your storyline. There is nothing more frustrating than having a plan for your gaming evening (or forum story) and then feeling forced into someone else's plan.
Second, you must be very respectful with other player's characters in your writing (particularly in forum-based RP). Ideally you would never write about what another player's character thinks or does, but when that's impossible (which is often), you need to write about them as neutrally as possible, or (as a last resort!) be very, very sure about their character.
For example, I was involved in a nice little mini-RP event when I set out to earn my warrior's sword, which required a battle with a nasty level-42 elite. Tantor knew the test was coming up for me, and sent me a message that he'd like to be there for the event, so on that day I invited Andenia and Danano to come (who are Tantor's main contacts in our guild) and arranged a time for everyone to be present. We gathered, had a little roleplay about Tantor's tortured love for Andenia, had a great battle in which Andenia unfortunately died (amid wails of grief from Tantor and guilty solicitude from Vangelis), and then went our separate ways. Thus the Andenia-Tantor-Windfoot story included another encounter, and my own story of growing respect for at least one member of the Horde was advanced as well. Plus, of course, the time was checked out and agreed-upon by everyone involved.
... and that's enough for now. Thanks for reading - comments, additions, or criticisms are always welcome.