|
Post by faxxon on Jan 11, 2006 22:43:18 GMT -5
Merlinne and Fetner,
((I'm Gettin a Dell!!! (no actually, all I'll ever use) Cheap and great 24/7 service. Plus no worry about hardware conflicts.))
|
|
|
Post by Fechak on Jan 14, 2006 19:54:44 GMT -5
The raid is on for tonight, be sure you give yourself enough time, queue is already 20 minutes.
|
|
|
Post by brisingr on Jan 18, 2006 12:12:33 GMT -5
Oh I am so there! I have been wanting to do something like this for a while now!
|
|
|
Post by Fechak on Feb 5, 2006 13:26:24 GMT -5
Last night we ventured into the Upper reaches of the Blackrock Spire... although we were turned away by a massive Core Hound, we performed amazingly well. Our number was only 10 strong, yet we went places many haven't been without 15! Well done, and here's to many more excursions!
|
|
|
Post by Windfoot on Feb 5, 2006 15:18:16 GMT -5
Yes, it was a successful first foray. Now to strategize on that hound.
Unlike Balnazzar, the beast's fear is more powerful than the shadow protection Polrena and Samin could cast upon us. As a result the hound destroyed our spirits, and was able to defeat us. We need a new plan of attack.
Here is a proposal: we will form two teams of hand-to-hand fighters. When one set is overcome by fear, the other set can rush in to attack while the first regroup. Then, when the second are overwhelmed, the the first can rush back in. Perhaps this would work?
Also, A warrior in a berzerker rage is immune to fear. Perhaps we should exploit this strength to defeat the beast.
|
|
|
Post by Vangelis on Feb 5, 2006 18:06:10 GMT -5
With respect, milord, a warrior can only maintain a true berserker rage for 10 seconds, and cannot enter such a state more than once every 30 seconds. It is a limited solution at best.
Furthermore, the beast turns to attack any creature *not* fleeing in terror, which means that if it turns to attack the warrior who has held his or her ground, the warrior will be taking increased damage (due to being in berserker stance) and may not survive the creature's sudden attention.
The best solution is simply to bring Yann or another dwarven priest, who seem to have specialized training in warding against fear. Failing that, I would recommend a "two tank" strategy, in which the inactive tank bandages and stays out of fear range, and swaps themselves in upon each fear burst. Everyone else would just attack however and whenever they could.
|
|
|
Post by Windfoot on Feb 5, 2006 18:09:25 GMT -5
But would a single "tank" be enough? The beast is powerful enough to toss a single opponent with ease, and then turn on the healers.
|
|
|
Post by Rheyna on Feb 5, 2006 18:20:15 GMT -5
If I may? Two "tanks" are probably required to down this fiend. The other damage-dealers need to be concentrated, and not divided into two teams. Especially with a smaller group, dividing the damage dealing is going to give the enemy too much time to regroup and destroy the brave souls holding his attention. Ranged damage dealers need to stay on the edge of their range, to avoid being affected by fear.
And as with that demon in Stratholme, a dwarven priest who can cast Fear Ward would offer a very big advantage to a small band of intrepid adventurers who would like to explore the upper spire.
|
|
|
Post by Fechak on Feb 12, 2006 2:36:22 GMT -5
Not only did we take down The Beast, but we took down the General! Kanammer was the recepient of his new Breastplate of Valor.
Special thanks to guests: Odette, Fetner and Kielon for joining us, we couldn't have done it without you.
|
|
|
Post by Kanammer on Feb 13, 2006 0:18:30 GMT -5
The Beast and the General... that was a great show of teamwork.
|
|
|
Post by Windfoot on Apr 9, 2006 19:43:45 GMT -5
I was a little disappointed to find no Defender raid last night (April 8th). Not a big thing, but I was looking forward to it.
Partly it was my fault for showing up late. Based upon previous experience of starting at 8 pm, I did not show up until then, and then found a full Scholo group underway. Strangely, Fechak was not online. I noticed Riccar and Faxxon also were not involved in the raid, which seemed strange as we have always had an "everyone welcome" attitude for Saturday nights with the Defenders.
I suggest we are more definite about the time, and perhaps signups? Then I can know when to show up and that we will be doing something.
|
|
|
Post by Fechak on Apr 9, 2006 20:02:26 GMT -5
The starting time has been 6pm for some time now, it's just that I can't get things rolling until about 7pm normally. I was away last night for family arrangements and the Knights had an AQ20 raid going which I'm told most of our number went off to. Just a once in a while thing I suppose.
|
|
|
Post by Windfoot on Apr 10, 2006 12:18:27 GMT -5
I will change the website to show 7pm and will show up on time Is there a raid this Easter Saturday (April 15)?
|
|
|
Post by Vangelis on Apr 10, 2006 12:18:52 GMT -5
I'm not sure it was a one-time thing, Fechak.
I admit to feeling disappointed when I logged on to find Defenders raiding with VK on Saturday night. But we have never expected members to "commit" to our raiding - and have struggled to avoid heavy-handedness in general with respect to our events. I note, therefore, that the folks who ended up raiding with VK were faced with a guaranteed spot in an AQ20 raid, as opposed to the possibility of either a UBRS run (in which case there would probably not have been enough places for everyone), an abortive AQ attempt with less than 20 Defenders, or... nothing, either because of being excluded or too many no-shows. In the end I don't blame them.
With Blizzard dropping five spots from those upper level instances, there is no 15-member instance available: it's either AQ with 20, UBRS with 10, or a "normal" instance with 5. This is a big problem for Defender raids. (Incidentally, look at Kal's original poster in this thread: are the listed instances "raids"?)
Given our size and experience we are unlikely to succeed in AQ for a while, and if we keep our raiding casual it's doubtful we will succeed at all. Without epic gear there is virtually no margin of error: it will take practice, determination, and a willingness to keep wiping for a few weeks or even months, and I'm not sure how much fun that is going to be for everyone.
That leaves UBRS as the only other viable option. However with a cap of 10, people are going to be excluded. The best way to manage exclusions is a first-come-first-serve policy at the instance gate, or a signup sheet of some kind.
We can, of course, just keep it casual: the consequence is that the raid may or may not happen, and in any case will not happen on time.
My suggestion: arrange the time and place of the Saturday night raid in advance, post it under Defender Marches, and everyone signs up for their spot. If someone's not at the instance at the agreed-upon-time, their spot is given to someone else.
|
|
|
Post by Caspin Mordain on Apr 10, 2006 12:51:58 GMT -5
I think a signup sheet is fine, provided people understand its a tenuous signup, rather than a 'sign in blood' sort of thing. Many people will be hesitant to sign up for something 4-5 days down the road that they may end up having a schedule conflict with. Leave the signups open until the day of, and we'll see who else manages to log in. The idea here isn't so much in the signups themselves, so much as the fact that there will be a concrete time this event is starting, which will encourage people to log in and be on time.
|
|